Turn game development into a structured learning programme.
License the content from Code, Create, Play, adapt it for your learners, or commission a complete game-development course designed around your curriculum, delivery model and learning outcomes.
For schools · Transition Year · FE & colleges · universities · private training providers
License the existing content from Code, Create, Play and use its structure, explanations, examples, exercises and supporting assets within your own teaching or delivery context.
Suitable for organisations that already have teaching capability but need a structured, practical game-development content foundation.
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Adapt the book into a tailored course
Tomás adapts the existing material into a course for your learners, timetable, delivery model and intended outcomes.
This can include revised sequencing, lesson plans, activities, assessments, tutor resources and learner materials.
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Commission a complete programme
Commission a bespoke game-development learning programme from the ground up, using the book where useful but not being limited by it.
This may include curriculum architecture, practical projects, assessments, digital learning resources and tutor guidance.
Built around practical learning
Learn by building a real game
The book and any course built from it are project-based. Learners are taken through building a complete 2D side-scrolling shooter in GameMaker, one working feature at a time.
Development environment setup
Sprites and graphics
Coding fundamentals
Player movement and controls
Shooting mechanics
Enemies and enemy movement
Health and collision
Lives and HUD
Sound
Scoring
Enemy progression
Waves
Inheritance
Power-ups
Boss level
Home screen and menu
End screen and game refinement
Publishing and next steps
Schools and Transition Year
A practical fit for schools and Transition Year
Game development is a motivating vehicle for core digital skills, and is well suited to Transition Year and similar enrichment programmes.
A school programme can be structured as a short intensive project, a series of workshops, a term-long module or a longer learning pathway, depending on timetable and learner experience.
Suitable for beginners. No prior game-development experience is required; learners need access to computers that can run GameMaker.
GameMaker projects, digital resources, technical documentation and learner-facing interactive artefacts.
Why work with Tomás
Built by an educator, developer and learning designer
Tomás Brides has a Computer Science background and more than 17 years’ experience designing and delivering learning for adult, professional and technical audiences.
A focused introduction to game development and coding.
Short course
A structured multi-session learning experience.
Term module
A deeper project-based programme delivered across a school or college term.
Bespoke programme
A complete learning pathway designed around organisational, curriculum or learner requirements.
Discuss a programme
Planning a game-development course?
Whether you want to license existing content, adapt Code, Create, Play for your learners, or commission a complete programme, get in touch to discuss what would work best.
Tell me a little about your organisation and what you are looking to create. You do not need to have the course fully defined — an initial idea is enough to start a conversation.