Education & training

Turn game development into a structured learning programme.

License the content from Code, Create, Play, adapt it for your learners, or commission a complete game-development course designed around your curriculum, delivery model and learning outcomes.

For schools · Transition Year · FE & colleges · universities · private training providers

Three ways to work together

From existing content to a bespoke programme

01

License the existing content

License the existing content from Code, Create, Play and use its structure, explanations, examples, exercises and supporting assets within your own teaching or delivery context.

Suitable for organisations that already have teaching capability but need a structured, practical game-development content foundation.

02

Adapt the book into a tailored course

Tomás adapts the existing material into a course for your learners, timetable, delivery model and intended outcomes.

This can include revised sequencing, lesson plans, activities, assessments, tutor resources and learner materials.

03

Commission a complete programme

Commission a bespoke game-development learning programme from the ground up, using the book where useful but not being limited by it.

This may include curriculum architecture, practical projects, assessments, digital learning resources and tutor guidance.

Built around practical learning

Learn by building a real game

The book and any course built from it are project-based. Learners are taken through building a complete 2D side-scrolling shooter in GameMaker, one working feature at a time.

  1. Development environment setup
  2. Sprites and graphics
  3. Coding fundamentals
  4. Player movement and controls
  5. Shooting mechanics
  6. Enemies and enemy movement
  7. Health and collision
  8. Lives and HUD
  9. Sound
  10. Scoring
  11. Enemy progression
  12. Waves
  13. Inheritance
  14. Power-ups
  15. Boss level
  16. Home screen and menu
  17. End screen and game refinement
  18. Publishing and next steps

Schools and Transition Year

A practical fit for schools and Transition Year

Game development is a motivating vehicle for core digital skills, and is well suited to Transition Year and similar enrichment programmes.

A school programme can be structured as a short intensive project, a series of workshops, a term-long module or a longer learning pathway, depending on timetable and learner experience.

Suitable for beginners. No prior game-development experience is required; learners need access to computers that can run GameMaker.

  • Coding fundamentals
  • Problem solving
  • Digital creativity
  • Computational thinking
  • Project-based learning
  • Iterative design
  • Testing and debugging
  • A tangible finished digital project

Further and higher education

For colleges, universities and training providers

The material can support introductory learning in game development, programming, computing, digital media and creative technology.

Training providers can have content developed for delivery by their own trainers, as well as by Tomás where appropriate.

Possible programme outputs

  • Structured practical labs
  • Guided projects
  • Coding exercises
  • Formative activities
  • Assessment briefs
  • Marking rubrics
  • Tutor guides
  • Learner workbooks
  • Starter project files
  • Finished reference projects

This is non-accredited learning content. Where an accredited award is required, it would be arranged through an appropriate awarding body or provider.

What a programme can include

The whole learning experience, not just the content

Curriculum architecture

Learning outcomes, sequencing, pathways, lesson/session structure and progression.

Learning experience design

Practical activities, project work, demonstrations, learner resources and accessible learning experiences.

Assessment & QA

Formative assessment, project briefs, marking criteria, feedback approaches and quality assurance.

Technical development

GameMaker projects, digital resources, technical documentation and learner-facing interactive artefacts.

Why work with Tomás

Built by an educator, developer and learning designer

Tomás Brides has a Computer Science background and more than 17 years’ experience designing and delivering learning for adult, professional and technical audiences.

  • Learning programme design and management
  • Instructional design
  • Technical training
  • Learning technology
  • Interactive learning products

17+ years

Learning and technical education

Computer Science

Technical subject expertise

End-to-end learning design

Curriculum · assessment · delivery · QA

Code, Create, Play as a foundation

A sequenced foundation that already exists

Code, Create, Play already takes learners from setting up their development environment through to building, testing and refining a complete game.

It is more than a textbook: it is an existing, structured learning approach that can be adapted into other formats, from workshops to full modules.

Cover of Code, Create, Play by Tomás Brides

Flexible programme formats

Sized to fit your timetable

Workshop

A focused introduction to game development and coding.

Short course

A structured multi-session learning experience.

Term module

A deeper project-based programme delivered across a school or college term.

Bespoke programme

A complete learning pathway designed around organisational, curriculum or learner requirements.

Discuss a programme

Planning a game-development course?

Whether you want to license existing content, adapt Code, Create, Play for your learners, or commission a complete programme, get in touch to discuss what would work best.

Tell me a little about your organisation and what you are looking to create. You do not need to have the course fully defined — an initial idea is enough to start a conversation.

Your details will only be used to respond to your enquiry. See the Privacy Policy.

Prefer email? tom@codecreateplay.com