Tutorial 3: Create a player object, movement & animation

  1. In the Asset Browser / Resource menu area, right-click Object and click Create object
    create object in gamemaker studio
  2. Name the object objPlayer – note: You should always prefix your objects with the letters obj
  3.  Assign it the sprPlayer sprite you should already have created. To do this click on the 3 dots in the box beside No Sprite. See below

Add Player object to the room

  1. From the Assets Browser, double click room0 or whatever the default room setup is called in GameMaker.
  2. Make sure you are in the Instances layer of the room. This can be seen in the Room Editor’s Layers panel.
  3. Drag the objPlayer object into the room.

drag object into gamemaker

If you want to setup the game to work on most desktops and laptops, on the left side, under room settings change the width to 960 and the height to 640

Code the player object to move

  1. Open your player object again
  2. Click Add Event button in the Events box and add a Create eventcreate event
  3. In the description comment change the description to Set up variables. Add the following code below the comment:
    flySpeed = 5; //speed of the object
    imgSpeed = 5; //speed of the animation

    player movement create event

  4. Add the following 4 events on the player object to represent arrow key presses and creates movement:
    – Key Down Left – inside this event add this code:

    if(x - sprite_xoffset>0)

    – Key Down Right – inside this event add this code:


    – Key Down Up – inside this event add this code :

    //this stops the ship from flying beyond half of the room height
    //you could set this to 1/3 the room height or whatever you want

    – Key Down Down – inside this event add this code

    y+= flySpeed;

Stop the player leaving the room

  1. Create a Step Step Event on the player object
  2. Add the following code:
//stops the ship leaving the room, assumes the sprites size if 64 x 64
x= clamp(x, 32,room_width-32);


Animate the player sprite on movement only

  1. In the Step event add the following code:
image_speed = 0; //stop the image animating on every step

if keyboard_check(vk_up) //only check if the up key is pressed

image_speed=imgSpeed; // if it is then set the animation to imgSpeed that you defined

Mapping the arrow keys to WASD keys

If you want to use WASD as your controls add the following code to your player objects Create event

keyboard_set_map(ord("W"), vk_up);

keyboard_set_map(ord("A"), vk_left);

keyboard_set_map(ord("S"), vk_down);

keyboard_set_map(ord("D"), vk_right);

The above lines of code  will map whatever code you have given the arrow keys to the WASD keys

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